Most of my games aren't on itch:
A project answering the question — What if Snakebird had originally been made on a hex grid? Contains many iconic levels from the original game reimagined in hex form, as well as a few originals.
Snakefall is a Snakebird level editor which also adds a few new elements. My best vanilla level is The Flying Dutchman, and best with new elements is the Prison Escape series (see the note for Under Cover). Quite the Obstacle is a fun easy level, and Ogee is also excellent.
I added the cross block mechanic, levels 34 and 38.
I made major contributions to this collab, including working with clickmazes on the final polish pass, adding mouse input, and levels D6, E3, E4, F1.
A significantly harder version of the infamous What Gophers Go For level 23.
Intricacy is an obscure lock-designing lock-picking puzzle game. Once you understand the mechanics, try my excellent KAR:B, and my game-breaking KAR:C if you dare.
I have made several paper puzzles in different genres, here are some of the better ones:
Phil Swift - Rigged Slots - Major Loophole - Bonsly Buddy
Special thanks to Joel Fox for feedback on many of my puzzles, they would not be the same without him.